The bearer will be able to dash more often as well as dash downwards. Greatly increases the amount of SOUL gained when striking an enemy with the nail.īears the likeness of an eccentric bug known only as 'The Dashmaster'. Increases the power of spells, dealing more damage to foes.įorgotten shaman artifact, used to draw SOUL from still-living creatures. Said to contain the knowledge of past generations of shaman. Increases the amount of SOUL gained when striking an enemy with the nail. Used by shamans to draw more SOUL from the world around them. Makes it easier to escape from dangerous situations. When recovering from damage, the bearer will remain invulnerable for longer. Useful for those who can't bear to leave anything behind, no matter how insignificant.īuilds resilience. Sold by Iselda for 220, after encountering CorniferĪ swarm will follow the bearer and gather up any loose Geo. Whispers its location to the bearer whenever a map is open, allowing wanderers to pinpoint their current location. For a complete list, see Charm Synergies. It is also highly effective for Radiant fights in the Hall of Gods, as the Knight will die in one hit regardless of damage multipliers.Ĭharm Synergies Main article: Charm SynergiesĬertain charms will provide unique effects when worn together, separate from expected effects like more Lifeblood Hearts or increased Nail range. While Overcharmed, damage dealt to the Knight from all sources is doubled, except for environmental damage taken while invulnerable.īeing Overcharmed is advantageous for areas where the player is confident in their ability to avoid damage, or for places that give the Knight a long enough pause in the action to heal the extra damage taken. After this, Overcharming only requires one attempt. The first time this is done, the player must select the charm 5 times, as the charm "smashes" into the slot, eventually equipping and leaving purple cracks in the loadout. If there are free notches in the Knight's equipment, the player may Overcharm the Knight by selecting a final Charm with a higher cost than remaining open notches. In Dirtmouth, inside the tent of the Grimm Troupe North-east of Cornifer in Fog Canyon (hidden area)Ĩ. Sold by Salubra in Forgotten Crossroads for 1400ĥ. Sold by Salubra in Forgotten Crossroads for 900Ĥ. Sold by Salubra in Forgotten Crossroads for 500ģ. Sold by Salubra in Forgotten Crossroads for 120Ģ. 8 more can be found throughout the game, for a total of 11 Notches.Īcquiring a Charm Notch fully restores the Knight's health.ġ. Different Charms require a different number of Notches. For locations and info on each charm, see the Charms page on the Hollow Knight wiki.Charm Notches are required to equip Charms. It does not matter whether you have the Fragile or Unbreakable versions of Leg Eater's charms, if you have Grimmchild or Carefree Melody (dependent on how you advance the Grimm Troupe questline), or if you've turned your Kingsoul into Void Heart. *** Spoiler - click to reveal *** Hiveblood: found in the Hive after defeating Hive Knight Spore Shroom: found in Fungal Wastes (requires Mantis Claw) Sharp Shadow: found in Deepnest (requires Shade Cloak) Shape of Unn: found below Lake of Unn in Greenpath (requires Isma's Tear) Nailmaster's Glory: given by Sly after acquiring all three Nail Arts from the Nailmasters Weaversong: found in Weaver's Den in Deepnest Dream Wielder: given by the Seer after collecting 500 Essence with the Dream Nail Dreamshield: found in Resting Grounds Grimmchild: given by Troupe Master Grimm after summoning the Grimm Troupe Kingsoul: the 1st piece is found in Queen's Gardens (requires Shade Cloak), the 2nd piece is awarded for completing the difficult platforming section in White Palace As long as there is a charm in each of the 40 inventory slots, Salubra will offer her blessing for sale.
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